Fresh SimCity BuildIt ideas, Methods and tactics

SimCity BuildIt offers plenty of challenges for players that like city-building and resource-collecting games. These Tips, simcity buildit cheats iphone and techniques will help strong town-organizers away by making sure their city’s starting foundation is as solid as possible.

Plan Ahead

Every time you place a residential zone in SimCity BuildIt, remember that when the zone is not insured by the necessary city services, then the construction will ultimately become abandoned and won’t create any tax revenue for you. That is awful.

As you put fire stations, police stations, and so forth, look closely at their area of effect. You want to get the best coverage possible, therefore placing a fire station right from the corner of your town zone is not the smartest move, because the fire station’s area of effect will be overflowing into the deadzone, where you can’t build.

Additionally, remember that factories and service buildings don’t need to be covered by firefighter/police/etc. protection. Notice how in the image above I’ve positioned my 2 fire stations to blanket the residential places, but abandoned the industrial buildings (bottom left) well from this zone.

Sell Your Excess

Your factories should always be functioning. As you play, queue up a few of the resources with the quicker turn-around, and until you leave the game to go do something else, then queue up a few of the resources that take prolonged amounts of time to make.

Sometimes thought bubbles pop up using a golden coin in them. If they’re popped, a town informant informs you of the capability to sell your funds for a few coins. Unless the sale is actually weak, it’s best to always sell the lower-tier resources, since you can always get them back in a couple of minutes using the factories anyhow.

There’s absolutely no expense to up-rooting a residential area and down it into another suitable site. Same goes factories and town services like government buildings and plants. There’s also no cost for paving streets.

With this in mind, it may make getting from a poorly-planned situation super easy: simply extend the road out and fold it around, or simply drag it into a dead-end. Then proceed the buildings you will need to move from the way to the freshly-paved road, then rotate the buildings and out as necessary.

The Road to Nowhere Success

Dead-ends are your buddies in SimCity BuildIt.

Look at my town in the image above; notice that extending from the northeastern side of my town is a long road all alone? In the end of the road is the sewer plants that keep my town smelling fresh. They smell awful, and that’s why they are all the way up there.

Because streets are free, there is no reason why you shouldn’t keep those stinky buildings (factories included) as far away from your own residents as possible. While their place is accompanied by an area-of-effect stink-zone, their services provided don’t. As long as they’re attached to the road, they’ll service the town, however far out you put them.

Expand With Caution

I found I was always getting access to more residential places than I could encourage. Sure I could plop down buildings alongside new streets…but I lacked the financing to support those houses with utilities and services.

After a little, I realized that is ok, and I focused my efforts on enhancing what I already had.

Resist the temptation to fill up your whole map with buildings and streets. Concentrate on some of the map to begin with, or you will just be extending your resources too thin and will have trouble making much progress. Remember, the bigger the building is, the more people can dwell inside, and all those people will pay you taxes.